10mm Submachine Gun Reflex Dot Sight
Most people can relate to the disappointment I felt in the game the first time I aimed down the sights of the 10mm Submachine Gun. “Where’s the front sight!?” was my immediate thought, followed by “Where’s the nearest weapons workbench. This needs a reflex sight.” You know the next part.
So I bring to you… a reflex sight for the 10mm Submachine Gun.
This is a replacer for the regrettable iron sight that is standard on it. There is no way to add mod slots to any weapon in this game, so this is only possible as a replacer. As such, this is a cosmetic mod only and does not provide any stats or performance change. The rifle will not receive any of the stats changes that a reflex sight typically adds. It will perform exactly the same as it did with the iron sight.
This uses the Reflex Dot Sight from the Hunting Rifle mounted cowitness style. That means the dot is intended to be very slightly lower than center of the glass and line up with the iron front sight (which, of course, is bugged and not visible, but may some day be fixed and visible again). My reason for this is that we are still viewing on the sight plane of the iron sights and so that’s where the dot must reside. To fully center the dot in the glass the body of the Reflex Sight would have to be sunk deeply into the top of the receiver and it looked very peculiar that way.
Unzip with 7-zip (available free) and extract the 10SMGDS.ba2 to to your Data folder (found in your Fallout 76 game directory).
Insert the file name sResourceArchive2List in the [Archive] section of your
Fallout76Custom.ini file. You can typically find this in your
“This PC/Documents/My Games/Fallout 76/” folder.
If you don’t have a Fallout76Custom.ini file yet you can simply make one using notepad and place the following lines inside:[Archive] sResourceArchive2List = 10SMGDS.ba2
Separate any other mod .ba2 files by a comma.
If you run a lot of mods you may run into a problem with the last mods on the list not loading due to limitations with how the game loads archive lists. You can attempt to get around this by shortening the file names of all the .ba2 files in your list (and making matching changes in the custom ini file of course). Alternatively you may want to use Archive2 to unpack and repack related mods into a single .ba2 file, or use BAKA file tool to load them after using BAE to unpack them.